Behind every competition are teams, players, and, optionally, an organization that brings together several competitions under one umbrella.
Teams and players
Rosters with each player's name, jersey number, and position, ready to use in match reports and statistics.
Individual and pair participants
In non-team sports (chess, Go, padel, tennis), registration is done per player or per pair, not per roster. You can register a single player, paste a list with multiple names at once, or — in the specific case of Go — paste a list of PINs from the European Go Database: each recognized player is automatically populated with their official name, rank, country, and club.
Adding entries after the start
Teams or players can be added to a competition that is already under way. In a league their matches against every opponent are created: first in rounds where that opponent has a bye and, if they do not fit, in new rounds at the end; those that fall in rounds already played are left pending. If the league has groups, the organiser picks the group or lets it go to the one with the fewest entries. If no match has been played yet, the pairings of the current round (or the bracket) are regenerated with the new entry, and the dates, times and courts assigned to those matches are lost.
Registration requests requiring approval
In addition to registering participants manually, the organizer can require manual approval of new registrations: anyone wishing to participate (team, player, or pair) submits a request that remains pending until the organizer accepts or rejects it, with an optional reason. The applicant can cancel the request while it is still pending.
Check-in before the start
If you turn on check-in, each team, player or pair has to confirm attendance before the tournament starts, and you can see who has confirmed and who hasn't. The organizer, or a collaborator with the registrations role, can also confirm it from the teams or participants tab. When starting, you're told how many are still unconfirmed and can leave them out: they stay registered, but don't play that phase.
Linking to an account
A participant or referee registered as a guest (without an account) can later be linked to an actual user of the platform via email, so that, from that point on, they can log in with their own account and act on their own behalf — for example, by submitting their own results.
Organizations and collaborators
An organization groups together teams, venues, and referees shared across multiple competitions, with invited collaborators who help manage it without being its original creators. Everything about how they work in Organizations.
Referees
Each match can be assigned a referee, either manually or automatically when generating the schedule, with a history of the matches they have refereed.